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3d max 2011 Tanitim
http://area.autodesk.com/userdata/fc...rt1%281%29.png Set a Virtual Studio - Part 1 This movie shows how to build a virtual studio, a reference system to help you model in 3ds Max http://area.autodesk.com/userdata/fc...udio_Part2.png Set a Virtual Studio - Part 2 This movie shows how to build a virtual studio, a reference system to help you model in 3ds Max http://area.autodesk.com/userdata/fc...logy_Part1.png Use the Topology Freeform Function - Part 1 This movie showcases the Topology function found in the Graphite Freeform Tools that enables you to build a low-poly model from a hight-poly counterpart. This can be useful when you purchase or receive a model, and then discover that its geometry is imperfect. You can rebuild this geometry using the Topology function http://area.autodesk.com/userdata/fc...logy_Part2.png Use the Topology Freeform Function - Part 2 This movie showcases the Topology function found in the Graphite Freeform Tools that enables you to build a low-poly model from a hight-poly counterpart. This can be useful when you purchase or receive a model, and then discover that its geometry is imperfect. You can rebuild this geometry using the Topology function http://area.autodesk.com/userdata/fc...skin_Part1.png Skin a Model - Part 1 This movie introduces the concepts of skinning, mainly deforming geometry based on an internal skeleton. There are different approaches to skinning using the Skin modifier. Here you learn the basics of weighting vertices http://area.autodesk.com/userdata/fc...skin_Part2.png Skin a Model - Part 2 This movie introduces the concepts of skinning, mainly deforming geometry based on an internal skeleton. There are different approaches to skinning using the Skin modifier. Here you learn the basics of weighting vertices http://area.autodesk.com/userdata/fc...-MAT_slate.png Use the Slate Material Editor This movie introduces the Slate Material Editor, with its node-based and wiring approach to creating materials. You will learn about the graphical user interface and basic operations to create materials and shader trees http://area.autodesk.com/userdata/fc...ph-CompMap.png Create Anaglyph Images Using the Composite Map This movie shows how to create anaglyth(3D) images using the Composite map. Anaglyph images provide a stereoscopic 3D effect when viewed with red & cyan glasses. The benefit of the technique shown here is that it uses features built in 3ds Max, instead of relying on commercial applications or plugins. You will need a pair of anaglyth glasses in order to experiment the end results seen here. If you don't have any, run an internet search for "3D anaglypth glasses". Many sites sell inexpensive paper glasses that work well http://area.autodesk.com/userdata/fc...MAT_metaSL.png Use MetaSL Shaders This movie shows how to use MetaSL shaders in conjunction with Hardware Rendering. The WYSIWYG effect makes it easy to visualize the end results in the viewport, A send off your work to rendering or to a game engine that is compatible with MetaSL shader trees http://area.autodesk.com/userdata/fc...nvas_Part1.png Use Viewport Canvas - Part 1 This movie shows how to use Viewport Canvas, a tool to paint onto an object's texture directly in the viewport. This can be especially useful to those users who are not experts in 2D paint applications or in UV Unwrapping techniques http://area.autodesk.com/userdata/fc...nvas_Part2.png Use Viewport Canvas - Part 2 This movie shows how to use Viewport Canvas, a tool to paint onto an object's texture directly in the viewport. This can be especially useful to those users who are not experts in 2D paint applications or in UV Unwrapping techniques http://area.autodesk.com/userdata/fc...mill_Part1.png Use 3ds Max with Mental Mill - Part 1 This movie introduces Autodesk Mental Mill, a tool that enables you to easily create platform-independent shaders using the MetaSL language. The graphical interface of the Artist Edition of Mental Mill is such that you can create complex shaders without any programming skills. The end result enables you to view complex looks in the 3ds Max viewport through hardware, or at render time if you use a MetaSL compliant renderer such as Mental Ray http://area.autodesk.com/userdata/fc...mill_Part2.png Use 3ds Max with Mental Mill - Part 2 This movie introduces Autodesk Mental Mill, a tool that enables you to easily create platform-independent shaders using the MetaSL language. The graphical interface of the Artist Edition of Mental Mill is such that you can create complex shaders without any programming skills. The end result enables you to view complex looks in the 3ds Max viewport through hardware, or at render time if you use a MetaSL compliant renderer such as Mental Ray http://area.autodesk.com/userdata/fc...dbox_Part1.png Use 3ds Max with Mudbox - Part 1 This movie showcases the powerful interoperability between 3ds Max & Mudbox. Autodesk Mudbox is a 3D sculpting and painting tool aimed at digital sculptors and paint artists http://area.autodesk.com/userdata/fc...dbox_Part2.png Use 3ds Max with Mudbox - Part 2 This movie showcases the powerful interoperability between 3ds Max & Mudbox. Autodesk Mudbox is a 3D sculpting and painting tool aimed at digital sculptors and paint artists http://area.autodesk.com/userdata/fc...dbox_Part3.png Use 3ds Max with Mudbox - Part 3 This movie showcases the powerful interoperability between 3ds Max & Mudbox. Autodesk Mudbox is a 3D sculpting and painting tool aimed at digital sculptors and paint artists http://area.autodesk.com/userdata/fc...T_sketchup.png Import a Sketchup Model This movie shows how to import Google Sketchup models for render in 3ds Max http://area.autodesk.com/userdata/fc...nEXR_Part1.png Use OpenEXR Renders in Autodesk Composite - Part 1 This movie shows how to render scenes in 3ds Max using the OpenEXR file format. In addition to being a High-Dynamic-Range (HDR) format, OpenEXR lets you render element passes that are stored within the file. You can then import the OpenEXR file in Autodesk Composite and access the specific channels http://area.autodesk.com/userdata/fc...nEXR_Part2.png Use OpenEXR Renders in Autodesk Composite - Part 2 This movie shows how to render scenes in 3ds Max using the OpenEXR file format. In addition to being a High-Dynamic-Range (HDR) format, OpenEXR lets you render element passes that are stored within the file. You can then import the OpenEXR file in Autodesk Composite and access the specific channels http://area.autodesk.com/userdata/fc...nEXR_Part3.png Use OpenEXR Renders in Autodesk Composite - Part 3 This movie shows how to render scenes in 3ds Max using the OpenEXR file format. In addition to being a High-Dynamic-Range (HDR) format, OpenEXR lets you render element passes that are stored within the file. You can then import the OpenEXR file in Autodesk Composite and access the specific channels http://area.autodesk.com/userdata/fc...ph-comptox.png Create Anaglyph Images Using the Composite Application Before viewing this video, you may want to watch the one entitled: Create Anaglyph Images Using the Composite Map. It shows how to create the necessary footage used here. This movie shows how to create anaglyth(3D) images using the Composite map. Anaglyph images provide a stereoscopic 3D effect when viewed with red & cyan glasses. The benefit of the technique shown here is that it uses features built in 3ds Max, instead of relying on commercial applications or plugins. You will need a pair of anaglyth glasses in order to experiment the end results seen here. If you don't have any, run an internet search for "3D anaglypth glasses". Many sites sell inexpensive paper glasses that work well. In order to try the technique shown here, you need to have Autodesk Composite installed on your system. Autodesk Composite can be found on the 3ds Max Install DVD http://area.autodesk.com/userdata/fc...ouds_Part1.png Create Volumetric Clouds - Part 1 This movie shows you one way of simulating 3D clouds. It relies on a combination of particles and judicious material management http://area.autodesk.com/userdata/fc...ouds_Part2.png Create Volumetric Clouds - Part 2 This movie shows you one way of simulating 3D clouds. It relies on a combination of particles and judicious material management |
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